Transform Your Architectural Designs into Interactive Experiences with Unreal Engine 5
Design immersive, scalable, and client-ready experiences—without writing a single line of code.

Join us Today and Get These Bonuses
🌟VIP Access to the AEC Dev Group
Join a private community where you can request features, get feedback, and help shape the future of AEC Interactive.
🌟 Early Access to the AEC Interactive Template
Use the same systems in your client or studio projects—weeks before public release.
🌟 Founders-Only Price
Lock in lifetime access at the lowest price this course will ever be—plus all future updates for free.
Who’s This For?
✅ Architects who want to elevate their presentations beyond static renders
✅ Archviz Artists making the jump into real-time visualization
✅ Game Devs building simulation-style architectural experiences
✅ Students and creatives who want to boost their portfolio with UE5 skills
The systems you need. Built step by step. Ready to reuse.
What You’ll Learn 🎓
 You’ll start simple—and by the end, you’ll have built a complete, scalable system you can use again and again.
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Core Blueprint Systems You’ll Build:
🔹 Interactive Projects Explorer from scratch
🔹 4 Navigation Modes: First Person, Third Person, Drone, Top-Down
🔹 Teleportation System with hotspot support
🔹 Modular UI with clean, dynamic interfaces
🔹 Material Swapper with thumbnails + live previews
🔹 Furniture Swapper (and Hybrid version for material + object swap)
🔹 Data Table System for managing scalable material options
🔹 Cinematic Mode with photo capture & UI controls
🔹 Compass System, built in Figma and implemented in UE5
🔹 Points of Interest System with icons, text, and image content
🔹 Advanced Filtering System (inspired by Archviz Explorer, with permission)
🔹 Lighting & Time-of-Day Controls using Lumen
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Each system is taught with clarity and intention—designed to help you learn fast and build smart.
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This Course is Perfect For You If…
🔹 You want to go beyond still renders and pre-recorded walkthroughs
🔹 You’re tired of static renders and want to create interactive design experiences
🔹 You’re new to Blueprints or Unreal Engine and want a structured, beginner-friendly approach
🔹 You want to build systems once and use them forever in your projects
🔹 You want to stand out in your field with cutting-edge presentation tools
Curriculum

Weekly Video Lessons
Every week we release new videos covering Unreal Engine and Blueprint Concepts. Our Students makes weekly requests!Â

Private Group
We have a private community, where you can ask questions, and get notified for llive Q&A sessions.

Exercises &Â AssignmentsÂ
Time goes fast! We provide with guided exercises to test your skills and enrich your knowledge. As well downloadable files.
Section 1 - The Foundation and Blueprint Basics
Section 2 - Creating Pawns (View Modes)
Section 3 - Basic Blueprint Systems
Section 4 - UMG Basics
Section 5 - Gallery
Section 6 - Building our UI
Section 7 - Moveable Panel (Advanced)
Section 8 - Change Time of Day
Section 9 - Interactive Cinematic Mode
Section 10 - Task Bar interaction
Section 11 - User Experience Improvements
Section 12 - Intro Dynamic Material System
Section 13 - Mesh Swap System
Section 14 - Scalable AEC Materials System
Section 15 - Units POI System
Section 16 - POI Filter System
Section 17 - Section Clipping Effect
Meet Your Instructor
Yahiya Jasem — Founder of VR Division | Unreal Engine Specialist | Epic Games Golden Instructor Partner.
Yahiya Jasem is a real-time visualization expert with 10+ years of experience using Unreal Engine to bring unbuilt architecture to life. As the founder of VR Division and an Epic Games Golden Instructor Partner, he’s helped studios and creatives around the world adopt immersive, interactive workflows.
This course isn’t just about learning Unreal. It’s about building something real—an interactive experience you can use in client work, presentations, or your portfolio. You’ll learn directly from someone who’s been where you are, and who’s obsessed with making real-time design accessible, scalable, and impactful.

Why is this course important?
Static renders don’t turn heads anymore. Clients expect more—they want to click, explore, and experience your designs in real time.
But for most architects and archviz artists, learning Unreal Engine and building Blueprint systems from scratch feels overwhelming.
That’s why I created this course: to guide you step-by-step as you build a real, modular AEC Interactive.
a toolkit of reusable systems that you can plug into any project.


Help Shape the Future of This Toolkit
When you join, you’re not just taking a course—you’re becoming part of a development journey.
I’m actively building these tools alongside students. If there’s a feature you need, or a use case you want supported, you can request it directly.
I’ll teach it. Document it. And build it into the ecosystem.
This is education + tool development, driven by your real-world needs.
This course gives you the tools, systems, and knowledge to create interactive experiences that wow clients and unlock new opportunities.
Join now, start building today, and create presentations that clients actually remember.
Have Questions?
If you have any questions or need assistance, please contact us using the contact form on below. We're here to help!
Frequently Asked Questions
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